Kingdoms of Amalur: Reckoning to launch Feb 2012

SFF Chronicles News

Well-Known Member
Joined
Oct 20, 2013
Messages
1,458
24th August 2011 11:48 AM

Darren Allan

Kingdoms-of-Amalur-Reckoning.jpg


Action RPG fans now have a date to pencil into their tome of game releases when it comes to Kingdoms of Amalur: Reckoning from EA.

The game will be unleashed on the world on February 10th next year, that is of course assuming that it doesn’t slip.

Described as an epic single player game, R.A. Salvatore (author of many Forgotten Realms novels) created the historical background for the title, and comic book artist and writer Todd McFarlane has been involved in shaping the art style and combat design.

Kingdoms of Amalur achieved ten award nominations at this year’s E3, promising a large sprawling world, with some depth to the RPG gameplay despite this being an action focused title.

A unique character advancement system is promised which features constant avatar customisation, apparently. The game’s creation is being overseen by Ken Rolston, who was the lead designer on both Elder Scrolls: Morrowind and Oblivion.

Combat will be a big slice of Reckoning, with an intuitive control system in place going by the previews thus far, which is based on combos and powerful area-of-effect moves.

Otherwise, the usual hundreds of different quests, monsters and shiny pieces of loot are to be had.

While this has been something of a quiet number for EA thus far, we reckon it could be a dark horse. With the combat system seemingly nicely honed, if Salvatore can really bring the plot and questing to life we could be looking at some big sales numbers.

Kingdoms of Amalur: Reckoning is due out on the PC, Xbox and PS3.
 

Similar threads


Back
Top