Trouble Magnet

Alternative Worlds

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Trouble Magnet
Alan Dean Foster
Del Rey, Nov 2006, $23.95
ISBN: 0345485041

The assignment is simple after all things he has gone through since his origin as a eugenics experiment gone bad. All Philip “Flinx” Lynx has to do is search the humongous uninhabited Sagittarius sector to find a planet sized ancient weapons platform built by the alleged extinct Tar-Ayim and then persuade it to help save the galaxy from the Great Emptiness. In exchange for finding and convincing the needle in this haystack, Flinx’s injured beloved Clarity Held will remain on New Riviera healing amidst friends Bran Tse-Mallory and Eint Truzenzuzex.

Accompanied by Pip the mini dragon, Flinx begins his mission even as he wonders with friends like he has sending him on a fool’s errand whether he should be wasting his time. He decides a detour is in order so that he can decide whether to to do the quest or not. He and Pip stop in the hoodlum controlled city of Malandere on Visaria. There he intervenes when a gang of thugs mug an insect looking alien. One of the young punks Subar sort of reminds Flinx of himself so he tries to help the lad until the gang robs mob leader Piegal Shaeb. Undecided whether to help the kid as this means battling with Shaeb’s lethal lizard mercenaries, Flinx instead is sidetracked as he finds some information on himself.

This is a terrific stand alone Flinx adventure however, the prime theme of the series, is the battle against the evil Emptiness remains at the status quo. Flinx is at his best as he dishes out his brand of ethical justice inside a fine story line. However, once again, his fans will be disappointed that he took another R&R side trip.
 

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