On the general issue of role-playing - something a lot of people don't realise is how much fun can be had by having flawed characters.
For example, one DM I tried adventuring with insisted that everyone rolled and re-rolled until all their attributes - STR, INT, WIS, CON, DEX, CHA - were all 15+. We never finished his adventure (heck it took a whole afternoon to simply kill one zombie!).
The better games we had characters that sometimes had strengths, but also weaknesses - the method of rolling 6 sets of 4 die, and applying the results across our characteristics. Any 4's were re-rolled. That results in characters who usually have one or more strengths - pretty important if your characters are going to succeed. But it also means they can have slight flaws - below average wisdom for lack of common sense, low charisma can create real personality, and so on, to create characters with important strengths but also excellent pontential for character building.
At the end of the day, role-playing characters shouldn't simply be a set of numbers - or simple fantasy projections - but a set of real personalities with real quirks you can play on. If your characters have no colour, then how will your adventuers have any?
General 2c.
For example, one DM I tried adventuring with insisted that everyone rolled and re-rolled until all their attributes - STR, INT, WIS, CON, DEX, CHA - were all 15+. We never finished his adventure (heck it took a whole afternoon to simply kill one zombie!).
The better games we had characters that sometimes had strengths, but also weaknesses - the method of rolling 6 sets of 4 die, and applying the results across our characteristics. Any 4's were re-rolled. That results in characters who usually have one or more strengths - pretty important if your characters are going to succeed. But it also means they can have slight flaws - below average wisdom for lack of common sense, low charisma can create real personality, and so on, to create characters with important strengths but also excellent pontential for character building.
At the end of the day, role-playing characters shouldn't simply be a set of numbers - or simple fantasy projections - but a set of real personalities with real quirks you can play on. If your characters have no colour, then how will your adventuers have any?
General 2c.