I am not in a position to write it myself, I dont think it would turn out as well as I would like in the hands of someone that isnt that way inclined or skilled. I just have the "technical" components, which is half the battle, of how and why things work.
What I would like to show is that even though the creature is "superior", at what cost. To show that despite that superiority, there is a flaw that in reality, is more important than that superiority. It is a reflection on todays "bigger is better attitude". "Don't it always seem to go, that you dont know what you've got till its gone, take paradise and put up a parking lot". By showing a possible artificial evolution that we do to ourselves, it demonstrates how you can lose sight of what is real, and end up somewhere you never intended, and then that error comes back to haunt us.
The idea is based on the progression of computer games to be more and more realistic. Been done to death but this isnt so much about computer games but life in general. It is also not based on the idea of an "evil" or excessive individual wanting more but a natural progression that is created through simple normal harmless steps, so it is showing how you can become something you are not, by being unaware of what you are doing, and where it will lead.
Id like to show a progression from the "leave it to beaver days" where everyone was nice and polite, and show a degeneration, to where eventually humans are genetically engineered to be immortal, without thinking of the consequences first, leading to a violent uncaring cut throat society. The population explodes overnight, no one is retiring, so business is cut throat, if you lose your job at the top, there is virtually no way back up again, and the only way to get there is to be totally ruthless. As the population is out of control, massive unemployment creates a class of peasants with no future, seen as pests by a now uncaring society.
Those with money do as the please, but as they are imortal they eventually start to run out of ideas to amuse themselves. In one area computer games have gone through their evolution, from interactive, to virtual reality, to holographic interactive, simulated reality but the quest is always for more, its not quite as much fun scaling a mountain, knowing that if you fall, you can just yell out "computer stop". The rest of society is of course going through their own evolution, with sport and reality tv becoming more violent and daring, getting away with more and more, using the hopless class, as guinea pigs.
The computer games evolve from virtual gmes, to real simulations, starting out with using manned robot vehicles, with simulated gunfire. As people become more experimental, they start to play with changing their bodies, to make themselves more competitive. They splice animal genes, and incorporate nano technology, to make themselves superior. Theses are scientists and computer geeks, trying to outdo each other, so there is a constant desire to out do the other.
Eventually nano technology and matter replication mean that everything is self replicating and self maintaining. Computers are intergrated into the mind to operate on thought transferal, so devices are operated via thoughts. The games escalate to where they are creating real physical damage to people.
Part of the real game is how well computers can be programmed, eventually becoming self maintaining. If a device breaks down or is destroyed it is replaced through nano bots without the humans having to lift a finger, eventually work becomes obsolete, so there is nothing to do but play and work on their devices. As the games become more dangerous, memories are stored in a computer, and should a person die, the memory will be inserted into a clone, so it will be as if the person has never died.
The games start to merge with what is going on in other parts of society, with reality programs etc so that they are now devided. The computer players now vs the rest of scociety, so that the computer geeks become the outlaws. They continue to use science and technology, to alter themselves, incorporating armour and weapons as part of their exoskeleton, linked to their mind.
As their games are based on outdoing each other through technology, and they are battling "normal" science and technology,they incorporate a self destruct mechanism, so as to avoid their secrets being uncovered should they become incapacitated. They just destroy themselves and obliterate all evidence, but as their memory is stored in a computer, their present memory is also incorporated and sent before they self destruct, and resurrected in the clone.
As they are using clones, the cocktail of spliced animal genes and nano technology continues to mutate, with computer proramms making alterations, based on the pros and cons of the last mission. Over time they degenerate into complete madness, losing every trace of thought as being human, only a basiic instinct remains, shadowy memories. By this stage, everything is self propelled, they dont have to do a thing, they dont need to think, the computer reads their thoughts and responds to what has now become instinct. They dont need to think "I want to fly to this planet", all they do is think hunger, and the space ship does the rest.
It puts an interseting twist on the end of predator. the creature isnt laughing because he prevented himself from being caught, but because he is thinking "I'll be back".