Brave New World

Dancer

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Oct 17, 2005
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Right I've tried to make this thread countless time's and something keeps going wrong wity my bloody internet.

Anyway the point of the thread is to get everyone's imaganery juce's flowing. So here's the point of the thread, you make up a world and expaling a bit about it, for example what are the city's like, what kind of people live there. So on. I just thought it would be fun to try.

So I'll start.

My place has four main city's.

Greensleaf: It's the biggest city on the plannet and a lot of people go to live there. although it's not a nice city, it's the kind of city where people who are homeless or poor go. It's for people who have been so beat down by life they go there in a last ditch attempt to get there life better (there are a lot of job oppertunity's there) but it just seals there fate.

Night Town A city that built underground, to get to it people have to walk 500 hundred thousand step's, it can only be entred at one point in the whole world. It was built orignally for a shelter while a great war was going on, after the war buildings were built and the light was enhanced so people could live there. The city has it's problems, there is a lot of crime but for the most part it's an all right place to live.

Sky City It was first built as the worlds biggest weapon however after a long time they decided that they might as well put int to better use. So a lot of people started designing buillding for it and then it became the most luxrious place in the world, only the crem of the le crem can afford to live there. Most other people can't even afford to go for a day's holiday there.

Damnnation the only prision in the world, if anyone does something wrong they get shipped of to there. It's the only place in the world where demons and vampires still exsist. So it's not the nicest place in the world. The vampires and demons aren't alound to kill the people who go there but they are alound to have there wiked way with them.

So that's it, your turn.
 
Names for cities, I feel, should be stronger:

Uscrotas - High in the great Scipril mountains... A large city that survives the chill winds by using the thermal vents all around... The Uscrots are a vicious people... Used to conquering their neighbours...

Jappus - A desert city... Built long ago around the Japp Oasis... This is a hub of trade and civilisation within the Dilsasm Desert...

Prorloc - Another savage city... Yet to be civilised, Prorloc is a port city... Traders, slavers, pirates - all manner of unruly practices take place...

Heasitrin - A city of light and poetry... Hidden deep within the Tagrigranyd forest... Many think it a myth, a legend... But it is a place that still exists and the inhabitants practice magics lost to the rest of the world...

How is that for you???
 
At the moment, in my novel, there's one very well developed city, but the best description is a passage from it:
A place of grandeur, of majesty, a symbol of glory, of independence. Its great marble minarets, its exquisite palaces, the beautiful stuccoed cornices, the spraying fountains where lovers would sit idly and converse for hours, their soft, gentle laughter a song of contentment. The curving stairways that led nowhere yet went to all places, forming an ostentatious sculpture, a riddle for philosophers, a triumph for the people. A bright sun casting its radiant rays, illuminating the great city. A park, green, arboreal, serene. Regal statues of heroes dominated the central plaza, the entrance to the parliamentary buildings. The great figurines of long dead heroes guarded the gates to the city, ever vigilant, swords in hand. Enter through the eastern gate, and you will see the rising noble stature of the ancient library. As you climb its spiralling staircase, you see its graceful, elegant pillars that hold up the pyramidal roof, the immense wooden doors. Inside, books on all subject matter, collected from time immemorial stand, of vellum, parchment, papyrus, slate and bark – all are used, a display of the history of writing.
Entering through the western gate will show you the grandiose sight of the national museum, a haven for the past. Visitors stream through, gazing at the incomprehensible objects that are their legacy, reading the signs below that explains, and embellishes, what these were. Flowerboxes line the classical houses which make up the streets of the merchants quarter. Aromas pervade through the great market, foreign incenses, delicate, exotic cuisines and the musty smell of precious antiques. The ever constant melody of merchants trying to entice you, each of a subtly different tone and pitch. Guards in richly decorated uniforms, marching through the palatial courtyards.

This is Libar.

Sprawling slums, polluting factories, sewer-filled rivers, degenerate buildings, decaying mud caked paths. A dilapidated wasteland, the aging industrial centre which continues to churn out useless goods and contaminating smoke in equal parts by a slaving populace on a starvation wage. A starving, malnourished child twisting, turning in her sleep in the cold night outside the factory, her parents still working, though dark is long past. Canals wind through the city, man-made walls taming the febrile beast that is the river. Each year, when the heavy rains come, it floods. The houses that line it are filled by the poorest. It is filled with the refuse of the city. The canals create islands, narrow strips of unchanged land surviving, an isthmus, though another exists, that known as the undercity, which splits the otherwise ubiquitous, salient rich–poor divide. The rich discard their unwanted belongings into it, a ritual that takes place once a month, without fail, an offering to the gods of the city. They cast in votive tablets, praying for some gift or cursing some enemy.
It is this world the faint moonlight reveals, the dark side of the city. Small wooden canoes cruise along the wide canals, their two-sided paddles cutting into the effluent river, the recipient of the entire city’s waste. At times they would stop, reach into the water and pull out some grimy object with glee. As dawn approached they would paddle to a bridge, or small riverside building, enter the structure, and sleep. These, the scrabblers, as they were known, were a vital part of the city. When the moon was gone, and the darkness complete, they would come out, nervously, together to the great market and set out their wares, carefully cleaned. Their smell made them easy to find. They bargained with unscrupulous figures, the desperate, those wanting a quick solution to their finance problems. There was a barter system, for the scrabblers had no use of money. On those rare occasions someone wanted to clean their part of the canal, the scrabblers would be contacted, given something, often as simple as a brush, an empty bottle, a length of rope – which were great sources of wealth within their community. The next day the area would be immaculate, for a few days, before returning to its original state. The government would always make pains to detail their policy for removing the scrabblers, but they could not be exterminated. They were distasteful, but essential.

In the dark alleyways, you hear a scream, quickly silenced. A young man, throat slit, lies in the gutter. A man and a woman walk smugly away from the scene, the man wearing an expensive dagger at his side, a woman, adorned with faintly glittering jewellery.

Further away, in the Serpentia, a duel is taking place. An old man, wearing only a loin cloth, holds his dagger as if it is life itself. He has fought well, every night for the past ten years. His only way to survive is to kill his opponents, though that serves his employers whom he hates more than anyone else. He feels age creeping up on him, knows now that it is only a matter of time until he dies, that he must escape now to experience life’s few pleasures. But he does not.
Across from him on the opposite edge of the chalk circle is a squat, muscled man in his early thirties. He smirks, and the dagger is in his chest. Blood pours down the arrogant man’s chest and he is shocked, his own dagger now lying on the ground beside him. Today is not the old man’s death, though he wished it was. He was trained to survive, to kill – he could not kill himself, or let himself die. He was a great find for the employers, an efficacious murderer. Coins changed hands. Presiding over the duel, standing on a peculiarly shaped stool, was the leader of this underworld. No one knew how he gained his position, and no one challenged him. Instead, they fought amongst themselves, trying to gain his favour, to gain the ultimate position below him, and when they reached that place, they would betray him and kill him. However, none had been cunning or intelligent enough so far.

He ran. Stinking rivers, shouting parents, falling dirigibles over the university, impressive, deceptive architecture, pompous nobles, too rich merchants, addicted charity workers, the beggar in his street, the kind man who recognised his talent. He ran from it all. He did not know where, only from where. This city, a pillar of his unenviable life so far. Did the world exist outside the city? He did not know, but even if it did not, he would gladly throw himself into the abyss rather than spend more time here. His mother, a whore – tried to sell him into slavery, so she could buy a pretty necklace. His father – he never knew, just a faceless customer. He knew that somewhere, there was more than this existence, more than the beatings that came every day when he failed to find enough money – but it was not here.
Pounding feet. He decrepit architecture of the cancerous city flashed past him. His lungs ached, his legs burned, his face, sweat ridden – but he was escaping his prison. It was finally happening. He saw the gate ahead of him. Light shone gloriously through it, salvation itself lay ahead of him. He was unable to run any longer, but he kept walking. He couldn’t walk, fell to his knees and crawled, arms outstretched, trying to grasp the abstraction. A heavy club fell upon the malformed child’s head, and he, too, fell.
“You don’t escape. You’re too valuable.”
The lithe man picked up the small burden and slung it over his shoulder. He disappeared into the alleyways, unnoticed.


In another, nameless street a hooded man waited. He saw his man approach. A richly dressed aristocrat, wearing an incongruous dinner jacket, walked nervously, eyes flickering from side to side. As he arrived, immediately they began to bargain, using a strange dialect of the dead Libren, unusual cadences and clipped phrases.
“This is good stuff. Straight from Ralas. 1000 markel for a load.”
“I don’t know, I don’t know. I shouldn’t be here, no, I can’t do this, I can’t. But it demands, I need it, I need it. But I need my money, I can’t pay 1000, I can’t. But I must, I must. No, I must stop, I said I’d stop. Please help me, help me to stop…”
“Shut up and pay up. I’m not here to listen to your damned problems. 1000 markel” he interrupted.
“500, that won’t be too much, I could live with 500, I could survive, no one would know …”
“800. I won’t go lower, and you have to have it, *******.” As he spoke, he filled a syringe with a tiny quantity of the black, viscous liquid and thrust it into him. His eyes suddenly lit up with pleasure and he gasped, loudly. He handed over the money, took the dose, the syringe and the tablets. He walked to a dark corner, put a tablet in his mouth and drew out languorously a huge dose of the liquid, injected it. He moaned and gasped with ecstasy as his mind was slowly obliterated by the drug, replaced by psychedelic hallucinations and a sense of perfect contentment that only the young innocents and drug addicts can experience. The dealer looked down on him with a mixture of pity and revulsion. Mechanically, in an almost detached way, he placed another tablet in his mouth, injected another dose. His groans got louder. His body convulsed violently.
“****, I gave him too much” murmured the dealer. He began to run.
Behind him reality was starting to bend, the magic of the okra starting to work. The hallucinations of the noble were starting to force their way into reality. The stonework of the houses oscillated violently. A clump of brickwork hit the cobbled road loudly. The floor rose and fell, like a heart beating. A strong wind flew back and forward from the aristocrat. The air changed, colours whirled, acrid smells arose, acidic liquids dripped surreally from the walls, eroding all they touched, grass sprouted from the floor, then turned into dancing flames. The dealer was now growing, changing. Suddenly he could no longer move his legs, they became a part of the ground below him. His body was slowly changing to stone, his eyes burned with an angry fire. He died soundlessly. Then it was over. The damage was mercifully constrained to the slum. The aristocrat now snored peacefully, as if nothing had happened. This was the addicts quarter, as known to some, the artists quarter, to others. The artists worked with clay, paint, and stylus by day, with reality by night.

This, too, is Libar.

The two cities live together, inextricably intertwined. They are the epicentre of the city-state. Nothing happens that does not go through Libar, the heart. The Libari are proud, paradoxical, hypocritical – as all people are.

Numenis: Magnificent architecturally, from the heroic statues to the luxurious palaces to its quaint houses. Guards march across the plaza in ceremonial golden armour, calmly put down the protest outside the imperial palace. The height of civilisation for the known world, the epicentre of power.

Calasse: A slave town. A wagon pulls in, slaves jump off. To the mines, where the glistening okra is collected. The valuable commodity is loaded on to the wagon. The wagon leaves. The overseers dine in their pretentious mansions as the slaves trudge back to that leaking wooden roof they call home.
 
Brandhook; first draft


The village was still sleeping. The only sign of life were the smoke coming from the chimneys. The baker was making a new load of bread. The innkeeper was probably making breakfast for his guests. Brandhook was a small village, only about forty houses, plus a solid town hall, made out of rocks. The town hall was more of a small stronghold, with a tower and a gate. The villagers lived from farming and cattle, but some earned their money by bartering, since Brandhook was also a stop for travelers. All of the houses were built in resemblance of the firmer stone houses, which were typical of the western villages. Every villager could recognize the houses of familiars by looking at the woodworks. The greater part of the villagers had had a great line of ancestors who had built and decorated the houses. Many of them had been great woodsmen. The nicest in decoration were the town hall, the chapel and the inn.

The inn, which was called “the Fireplace”, was known for its good quality meat and excellent beer, and also partly for its owner Merric Goldhorn. He was already the ninth in line of the Goldhorn innkeepers in Brandhook. The Goldhorns were known to have Dwarven-like barter skills, and an ability to convince about everyone to buy stuff from their shop. They also held out a weekly market on the village square, and they organized an annual market, with barterers from throughout the country. They were usually on their way to the bigger events in Saint John, but they were always willing to spend a night or two in that famous Inn. Although the village was rather far from the bigger cities such as Yperes, it was safe. The village had a wooden palisade, made firm with iron, and two towers, which gave a keen view over the whole of the valley. The guards saluted the early travelers.
 

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