- Joined
- Mar 9, 2007
- Messages
- 5,812
In the 1980s, you were lucky to find games that had an ending. Many just looped backed round to the beginning or had a simple 'you completed your mission, well done' message. Others that should have had endings didn't due to time constraints, and so they just became progressively harder to the point of making them impossible to get any further.
The most important thing back in the day was to make the game relatively easy to understand and to get into. If you were lucky, you might get to play the game in a computer shop before you bought it, and so the first couple of levels were the most important. Also absolutely vital back then was to get a good review in a computer mag such as Crash! , Zzap! YS or C+VG. With sometimes dozens (and in the case of multi-format mags several versions of the same game) review time would be limited.
Tbh I do think that generally most games gave the player enough play for their cash, even if they were unfairly balanced or cheated. When you had waited 5 minutes (or in the case of the Atari up to 30 minutes!) for your game to load, you were going to persevere and make the best of it - especially when pocket money constraints meant that it could be another 2-4 weeks before you could afford another.
But I think that the ultimate design in gaming came with the 16 bit SNES machine and the wonderful programmers at Nintendo. Games were so well designed and balanced that as the player was gradually opened up to new levels weapons/abilities/areas etc. their skills meant that they were equipped for the newer challenges. And before you knew it , you were adept at a game that you had only been a novice at really.
Games like Link to the Past, Super Marioworld, Pilot Wings etc. really were the pinnacle of gaming.
having said that, my favourite era will always be the Speccy and C64 and many of the games already listed on this thread. They may not have been the best for graphics, gameplay and sound, but their limitations stirred the imagination in ways that more modern games could never hope to achieve.
The most important thing back in the day was to make the game relatively easy to understand and to get into. If you were lucky, you might get to play the game in a computer shop before you bought it, and so the first couple of levels were the most important. Also absolutely vital back then was to get a good review in a computer mag such as Crash! , Zzap! YS or C+VG. With sometimes dozens (and in the case of multi-format mags several versions of the same game) review time would be limited.
Tbh I do think that generally most games gave the player enough play for their cash, even if they were unfairly balanced or cheated. When you had waited 5 minutes (or in the case of the Atari up to 30 minutes!) for your game to load, you were going to persevere and make the best of it - especially when pocket money constraints meant that it could be another 2-4 weeks before you could afford another.
But I think that the ultimate design in gaming came with the 16 bit SNES machine and the wonderful programmers at Nintendo. Games were so well designed and balanced that as the player was gradually opened up to new levels weapons/abilities/areas etc. their skills meant that they were equipped for the newer challenges. And before you knew it , you were adept at a game that you had only been a novice at really.
Games like Link to the Past, Super Marioworld, Pilot Wings etc. really were the pinnacle of gaming.
having said that, my favourite era will always be the Speccy and C64 and many of the games already listed on this thread. They may not have been the best for graphics, gameplay and sound, but their limitations stirred the imagination in ways that more modern games could never hope to achieve.