Oh man, I didn't know how much trouble I was going to be, when I opened Den of Geeks review and saw the poster putting out do not read warnings if you haven't seen the episode. I personally have been waiting for months for Fear to return back in the small screen, so you can probably imagine the amount of anxiety going in me. Are we going to lose someone?
The tension is real.
When John left Virginia's lot behind I didn't think he would end up boozing back in the same cabin where we found him. All while playing with his guns and feeling that broken heart beating in his chest. He lost his love, and with it the will to live for another day.
It's sad to see him spelling the goodbye message on the table and then putting the revolver under his chin as if there nothing in the world worth living for. Sure it's an effed place, but if you made it this far, is it worth to check out, when there is so much you can still do. There are other women then Jude out there. Some probably very willing to have a gunfighter on their side.
Hate to see it. Morgan absolutely so off his face that he doesn't hear John's revolvers going outside and Dakota in charge of Morgan's ManSplitter. What could possibly go wrong? It was just that there was already a horde forming at the bridge and firing guns could attract even more of them. But the thing is, John instead of heading for a booze hunt, went and checked for survivors as if he was still in the help business.
Not that it was just a punch of walkers, but Virginia's raiders also turned in the rental place. All looking for trouble. All eager to break hell loose on sight of Morgan's posse. According to John there's 40 miles between his hut and Morgan's hideout. The distance are getting huge and there's no way you would be travelling on foot.
A LOT of Dead could be travelling in that area. Not talking about the Helicopter People, Virginia's Rangers and all the other minor gangs before we reach down to the individuals. It is a lot of moving bodies. And yet, John's hut is in the middle of the desolate wasteland.
Morgan's flaw, Grace. At least now we know that she's getting huge with seven months of pregnancy behind, which makes it a bit problematic in terms of rescue. But even though Virginia pulled the right string to get Morgan to respond, there is only one way that I can see for getting her out and that is a blood path, straight from the gates to Virginia's place.
With others figuratively having nooses hanging from their necks, that plan is certainly out from the play, because it causes so many deaths. But that plan cannot be with John living in the hut with his guns and dark thoughts. And the bottles.
It is the same situation where we find Colonel Kurtz in the beginning of Coppola's Apocalypse Now! You where it ends, eventually. Every day that you can give them is good. Every day you can give them something to do is good. Every day they feel they're worth something is good. But, John, he doesn't see it that way, because he simply doesn't want to.
It's the life in the past. The memories of him living in the hut with June that he wishes he would have now. The good old times, because the present isn't enough. Strange as it is John's father was similar person and as it is something we inherit from the family, like it or not.
Morgan played out the "that's not your fault" card, but it still wasn't enough. Probably not because it wasn't coming from June's mouth or from someone stronger in verbally than Morgan with his own history with the bottle and the guns.
Not one line of reasoning went into John's head. Nothing that mattered.
In the history of Kirkman's world, I present to you ZombieWagon #2! A proud modification done by John. The only flaw is in the rear where it needs a barrier to keep the Dead from climbing in. What I don't get is that why a) the zombie mechanics were so unhelpful and b) why they didn't use the Halbert to clear the bridge?
In the aftermath I couldn't but keep shaking my head for Morgan calling Virginia and revealing John's hut location. And then for Dakota killing a dead with the same knife she used to kill the lost ranger that caused John to flee.
Then she pulled the trigger.
FFFFFFFFFFFFFFFFFFFFFFFFCK!
WTF Dakota? Why?
"I'm sorry," she said. "It doesn't always have to be something John..." before she pushed her off the bridge.
Dear Lord, Dakota just made to the kill-list. She has to go or Morgan's group won't make it. I cannot imagine any way for her to redeem herself. Then again this also means that we should feel nothing for Morgan using her as a bargaining tool. In his shoes, I would have sliced off that mocking head off from her shoulders. Even after Dakota revealed that she helped Morgan to heal I would have done it.
Both sisters are mad as hatters.
What a shame. Dear Lord let John rest in peace.
I'm signing out for the evening