C&C, Red Alert, Heroes of Might & Magic, Master of Magic Mods for Civilization II

Blake00

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Joined
May 12, 2017
Messages
71
While I usually post about other peoples mods and indie projects etc that interest me I figured I'd start a thread about the stuff I'm working on these days...

Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects. Well in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention with the QFG4-3D one in particular getting coverage on Rock Paper Shotgun and in PC Gamer Magazine which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol).




So over the last year or so I've been playing a lot of classic Civilization series and related games (eg Civ1,2,3, Colonization, Master of Magic, Alpha Centauri, Call To Power etc) and I returned to working on my 20 year old Star Wars Civ 2 scenario and also started a bunch of new projects with some other talented Civ2 modders.

Figured I may as well post about my projects in a thread here for passers by to either enjoy or ignore the nostalgia lol. I'll start with my Civilization 2 Heroes Of Might & Magic 2 scenario I'm working with someone else as this really helped me get back into Civ2 modding as the guy helping me taught me a lot of new tricks! My Star Wars, C&C, Red Alert and Master of Magic scenarios will come later!

This project is a total conversion Heroes of Might & Magic 2 scenario for the Multiplayer Gold Edition (MGE) of Sid Meier's Civilization II created by myself and MetroPolis. It was Inspired by Tom2050's amazing HoMM3 mod for Civ3 the goal is to create the most HoMM2 like experience within the limitations of the old Civ2 engine.

In the first dev diary we look at importing HoMM2 castle/city graphics into Civ2.

HoMM2 Dev Diary 01 - Creating Cities For The Civilization 2 Heroes Of Might & Magic 2 Mod:
Dev Diary 01 - Creating Cities For The Civ2 Heroes Of Might & Magic 2 Mod news


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In this second dev diary we look at ‘HoMMafying’ all those Civ 2 advisor, city and event screens.

HoMM2 Dev Diary 02 - Creating Beautiful Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod:
Dev Diary 02 - Creating Beautiful Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod news



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In the third dev diary we look at changing Civ2’s leader portraits used for diplomacy with HoMM2 heroes and make a bold attempt at replacing Civ2’s original wonder videos.

HoMM2 Dev Diary 03 - Creating Custom Leaders & Wonder Vids For The Civ2 Heroes Of Might & Magic 2 Mod:
Dev Diary 03 - Creating Custom Leaders & Wonder Vids For The Civ2 Heroes Of Might & Magic 2 Mod news



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Foxbat

None The Wiser
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I’ve been playing a fair bit of Doom and Doom 2 in recent months, along with a ton of user made levels. My preferred platform now is Risen 3D. You should check it out sometime, it might inspire you:)
 

Blake00

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Joined
May 12, 2017
Messages
71
I’ve been playing a fair bit of Doom and Doom 2 in recent months, along with a ton of user made levels. My preferred platform now is Risen 3D. You should check it out sometime, it might inspire you:)
Thanks! Let me know if you end up trying mine, but yeah it's still a very healthy scene and there's some amazing stuff out there.
Got confused for a sec as I thought you were talking about the other Risen game by the people who made the Gothic games haha. I think I've seen that custom fan engine before a while back.. looks cool! So you're making mods for it? Or working on the engine itself?

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Anyway to finish catching up here's the next 3 Civilization 2 - Heroes of Might & Magic 2 mod dev diaries made over the last few months...

In the fourth dev diary we look at changing Civ2’s throne room with a HoMM2 castle jigsaw while completely replacing the title screen plus intro, diplomacy herald and wonder videos with cool HoMM2 content.

HoMM2 Dev Diary 04 – New Throne Room, Intro, Dip & Wonder Videos For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civilization-2-heroes-of-might-and-magic-2-mod/news/new-throne-room-intro-dip-wonder-vids



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In the fifth dev diary we look at adding new HoMM2 themed victory and death sequences plus custom city screen backgrounds.

HoMM2 Dev Diary 05 – Creating Victory/Death & City Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civilization-2-heroes-of-might-and-magic-2-mod/news/creating-victory-death-city-backgrounds



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In the sixth dev diary we answer fan demands to show units while also showing off all city buildings and some small touch-ups to the city sky view.

HoMM2 Dev Diary 06 – Heroes, Units & City Buildings In The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civilization-2-heroes-of-might-and-magic-2-mod/news/heroes-units-city-buildings



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Blake00

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Joined
May 12, 2017
Messages
71
No. Just playing....but I’ll look out for your Star Trek level:)
Thanks! :) Although that one is going to be a while haha.

After months working on the huge Heroes of Might & Magic 2 Civ2 scenario I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his scenario first to build up more experience before taking on the big Red Alert 2 scenario.

I created a ModDB page for the C&C project and have made a few dev diaries covering stages of development similar to the HoMM2 mod ones. Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too!

In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units.

C&C Dev Diary 01 - New terrain & units for the Civilization 2 - Command & Conquer Scenario
Dev Diary 01 - New terrain & units for the Civilization 2 - Command & Conquer Scenario news


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In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics.

C&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario:
Dev Diary 02 - Finishing all terrain & units for the Civilization 2 - Command & Conquer Scenario news


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M. Robert Gibson

I'm sorry Dave, I'm afraid I can't do that
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@Blake00 have you ever done any modding for the open source projects based on Civilisation? Or maybe could your mods be used in those games?

Here are my particular favourites

FreeCiv

FreeCol

Unknown Horizons
 

Blake00

Well-Known Member
Joined
May 12, 2017
Messages
71
@M. Robert Gibson I'm not a programmer but yeah I'm involved in the FreeCol project and help those guys out with a few things. I actually run their ModDB page for them and you'll see my name all over their sourceforge forum posting about stuff (trying to improve their public image a bit as everything thinks they're dead lol!). I recently audited, approved and added Mazim's map pack into the game allowing for games on heaps of different maps now. I've talked about the possibility of doing a retro classic Colonization tileset mod for FreeCol there too but the programmers don't seem too enthusiastic about adding multi tileset support like FreeCiv has sadly.

And yeah as for FreeCiv I'm just a fellow fan that follows their work and plays every few years. Sadly there's very few total conversion mods for FreeCiv as its just so darn hard to mod. Nothing I've made for Civ2 could be easily converted due to the completely different engines.

Ahh thanks I didn't know about Unknown Horizons! I actually have a separate project going on at the moment looking for games similar to Colonization so this is going on the list with all the others I've found!

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