- May 4, 2007
Does magic affect the basics of your world? I have a world I'm revisitng the world building of. I've already established that magical healing exists, and so far haven't put limitations on this. Does this mean my mediaeval-based world will have a lower infant and maternal mortality rate? Is magic effective against industrial accidents, but not so much with infectious diseases? Does the presence of magic in your world mean that transport is easier or quicker, at least for the rich? Does magic give advantages in a domestic setting, or affect the economy? I'm fascinated that in star trek they manage somehow for cooking skills to be relevant despite food being produced by replicators. I was beginning to think, thanks to my research, that at least some of the middle aged men in the city council need revising downwards in age, but would that not be right with the presence of magic? How do you solve/get round / approach this sort of thing?