You're telling me JP. I've heard of the author but not read a single thing by him. As a fantasy and horror fan more thanknivesout said:Tim Powers - one of fantasy's best-kept secrets.
I bought The Drawing of The Dark blindly, based solely on a cover blurb that prominently mentioned beer. Read it, loved it and immediately bought two other Powers books.Brys said:Gollum, I'm reading the Drawing of the Dark at the moment, and it's so far a very good fantasy novel, so you should check that out. It has a significant historical element (based around the siege of Vienna) but some of his fantasy ideas are very intriguing. Add to that excellent humour and an all-round entertaining plot.
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride - probably because I said it several times during interviews - but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.
When I am in the early stages of designing, I'll read a lot of books, listen to a lot of music and watch a lot of movies. I'll pick up little ideas here and there. We in the business call it stealing.
This book really got me interested in pirates as a theme. Fantasy was all the rage back then and I wasn't keen on doing another D&Dish game, but pirates had a lot of what made fantasy interesting without being fantasy.
After some early failed starts I shelved the idea and began work on the Indiana Jones and the Last Crusade game. When it was finished I went back to work on Monkey Island and re-thought much of the design and story. Although re-thought is a strong word since I didn't have much to start with.
The bulk of the motivation for Guybrush's character being so naive stemmed from wanting him to know as little about the world as the player. One huge problem adventure games had/have - Police Quest being the most frustrating example for me back then - was the character was supposed to know all this information that the player didn't. I hated playing games like Police Quest where I get fired for not signing out my gun (or such such craziness), when I was supposed to be a cop. I should know that stuff? Shouldn't I?
I figured if Guybrush didn't know anything, then the player wouldn't be frustrated when they didn't know how to do basic pirate tasks. Which was the whole genesis for the opening line:
"Hi, my name is Guybrush Threepwood and I want to be a pirate"
It told the player that Guybrush didn't know any more then they did, and they were going to learn together.
Teresa Edgerton said:I liked the way he associated Blackbeard with Voodoo -- not sure whether or not this is historically correct, but I liked it.
Actually, according to Amazon, Three Days to Never has a released date of Tuesday, August 1. I'm especially interested to see if one particular thing made it into the book that was suggested to Powers during a question and answer session I attended at LosCon year before last.williamjm said:By the way, there is a new Powers book out soon (it might even be out in America by now) called "Three Days To Never" about Albert Einstein, spies, time machines and no doubt all sorts of weird stuff.
A secret to me until now. Had a quick check and come up with 2 questions:
1. Is his Declare a spy novel or a spy fantasy?
2. Is Anubis Gates his best?
Thanks, Will. This author didn't seem to be very popular outside of US. I found only two titles listed on play.com. May be it's play's problem. A few years back when Dresden files got popular there were hardly any Jim Butcher's books on play. Now they stocked up all his books.
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