Tabletop roleplayer or Gamemaster? Chat to me!

Morning Star

Science fiction fantasy
Apr 5, 2004
Hello peoples. I am finally purchasing my first tabletop RPG, Star Wars. Whilst I have had a deep love for roleplaying since I first knew what the word meant, I have never actually taken part in a game, let alone managed one.

I am looking for anyone who would fancy a chat about techniques or experiences they've had, or any general bits of advice that could help me create a good experience for the players.

If you have msn feel free to reach me at:
PSST! Careful - these forums are well spidered, so putting your e-mail address up isn;t necessarily wise - e-mail spiders, you see. :)

As for the Star Wars RPG - yes, think I've played a bit of that. As for DM/GMing - the secret probably lies in flexibility, and being able to think along new plotlines quickly and in context with whatever else is going on. The more restricted character plays feels, the less enjoyable it will be. It's all about letting your imagination do the work. :)
Just out of interest, had our first game on sunday. Big success, played for 4 hours straight and yes, the players did some really unexpected things of course, but apart from a slight stalling, it went very well.
Well, it got them thrown out of a night club in Coruscant by Gamorrean bouncers. So a good time was had by all!
Yes, perfect for the job! Actually you'd be surprised, Gamorreans leave their homeworld and travel the galaxy quite frequently. Their services are very much in demand as they make such good labourers and bodyguards. They HAVE to fight, they can't live without it.

Bacon with a bad attitude.
I dont know much about Star Wars, but D&D, i have palyed for the 2 or 3 years as DM and player. As a player, i have to say, doing unexcpeted things is one of the funnest things. and as a DM, coming up with the events ans story to follow these events is just as fun.

Also, try to drop some the rules if you want. If a rule is unnessacry, like weight and movement, sleep, etc, drop them. it free's you up and the player. it allows for a smoother time. and just use to own (i can't spell the word I want) git feelsings. EX: a player carrying 9 rifles... isn't going to happen. make him drop them or something.


A monster is at the end of a tunnel nad it has a bow. the player will get shot a few times before they hack it apart with a sword.

sorry if i said things to already know. but my friend tries to follow the rules to the T and it pisses me off to no end.
Oh, yes - the rules lawyer. :D

One of my better role-playing experiences was a scenario for Bushido, an old RPG set in feudal Japan, The rulebook was just so darn hard to read that the GM rventually just improvised the whole experience. And very good it was too. The more your imagination plays a part, the better it all was.
i have been playing on both sides of the board since '87. As a player, I live to make life hard for the DM, usually doing the last thing they expect. As a DM, I improv quite a bit, using only an outline to start off with. That way, i am covered in case one of the players tries to one-up me :).

A hard lesson that many dms-turned players have learned with em is that i can dish out BECAUSE i can take it in :D I'm evil like that.
Thanks for the advice Vodstok and Aftermath, I agree completely re: dropping rules to keep it flowing, I mean, it's a bit difficult to immerse yourself in an RPG when the DM keeps having to make calculations and flipping through the rule book in the heat of a climatic battle.

Next session is going to entail the PCs being betrayed twice by the same character. (A neurotic tech addicted to painkillers who they need to help them infiltrate a cybernetics research facility on Nar-Shaddaa)

Looking forward to their commentary and their reaction to him when they meet him some time in future campaigns.
Glad to be of service. :D
Vodstok- 87! That's a year after I was born! I only started playing about 2 years ago. I was 15, and playing 1st edition D&D. oh, the good ol' times. Since then, myself and another of my friends have made three different forms of the game based on D20 with different classes, races, etc. that can be really fun :>
Do you know anything about the debate between 2nd ed fans and 3rd ed fans? I don't know how widespread it is...but at least some 2nd ed fans are feeling cheated by the changes in the rules.

Not being a D&D player myself, I don't really have an opinion. see, thats wasted on me! Unless, I take it to mean you're a hardcore fan of 2nd edition?
I'm not quite sure of the edition numbers - wasn't it the first edition that had Gary Gygax introducing character classes such as monks and bards? If so it was the 2nd edition I bought, and we mixed elements of both.

I haven't a clue about 3rd edition. What did they change that was so drastic?
I am utterly jealous of you RPG peoples. Back in the eighties all the kids in my village played D&D and the likes, but they would not let me play because I was too young. Now that I am fully adult nobody plays anymore, and my friends just look at me strangely when I suggest we play. I have all the new LOTR minitures but have never used them in a game format, I just paint them and look at them. Sad I know. My friend did buy the LOTR Risk game, which we played a few times and I enjoyed but he lost interest. My girlfriend has always said that she would play these games with me but I would just smash her to peices and she would cry. Has anybody played A Game of Thrones board game? It looks good.
I saw the Thrones game at the local gaming store...sorry mate, haven't played it, but it does look intriguing.

As for the changes from 2nd to 3rd ed, coming from a noob who listens to the online ramblings of other gamemasters, the biggest complaints I've heard so far are:

Less detail in the Monsters Manual. I read the 2nd ed manual, it was great, it had all kinds of interesting facts regarding the society and ecology of creatures..apparantly, the 3rd ed version is decidedly sloppy and hurried in comparison and leaves these facts out.

Saturation of magical items, whilst I've been told that the forgotten realms settings are chock full o magic, apparantly in 3rd ed, it's possible for your character to gain a feat quite early in his career and begin spouting out powerful magic items. I'll speak to some more disgruntled gamers and find out what else has changed.

However, from reading the Full Frontal Nerdity Webcomic, I've also learned that many D&D veterans hate changes, really hate them and that Wizards of the Coast get flooded with letters questioning new editions and alterations. So I suppose theres just no pleasing some people.
I would greatly appreciate some feed back on the Game of Thrones board game. With all the George RR Martin fans on these boards, there must be some people who have played it. I do not want to chuck hard earned (Believe that if you will) money at something that is rubbish.
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