From memory it's when you get to immortal and deity that being peaceful's tricky. It has been far too long since I played Civ6. Just seeing it mentioned has made me install again to give it a whirl :-D
I'm back on WoW. Group of mates are moving to a new realm, so I'm getting set up on there ready for the next big expansion. Gaming does eat into the writing time so much that I physically have to control my environment and dismantle the PC from time to time so I can't game forever. WoW's...
I did some very early access satisfactory. It was definitely a fun time sink then. I can only imagine it has added depth and life-sucking built in now :-)
I got a valorant key after about 7 hours of having a stream on in the background, so I'm reliving how woeful I am now compared to 2 decades ago when it comes to competitive FPS games.
The above have said what's important, I feel. A line edit, the low level delivery, that's where the critique section excels. A high level edit, a review of the gestalt, that's where you want discussions on story structure.
I wasn't aware of any, but if you work in the industry I've no doubt you're right. I only started to play dota because more people were playing it rather than the hero siege maps that I preferred. Toxic communities are tricky. Sometimes it's the competitive nature of the game. I led a reasonably...
That reminds me of the ship of Theseus. There are some games that are so closely related to those that inspire them that there's little difference. Not just straight sequels or remakes, but what Urtuk is to Battle Brothers, for example. If you've played Battle Brothers to the point of...
CM is one of those devil games you'll lose days to. I'm lucky enough not to have old copies of it lying around and smart enough not to insta... oh wait, I loaded Rimworld up. There goes another 300 hours.
They're different spokes of the same wheel. Pansters write a million words and pontificate away, dancing around an understanding of plot until they can intuit it without realising it. The plotter will have intricately woven arcs that follow fantastic convergences and divergences, they'll flow...
I am enjoying it. It's easier to dissect something that's not masterfully crafted. You can see all the moving parts without being absorbed in the telling. You can see what works, what doesn't and why. You learn the things to do and not to do far better than from an impenetrable masterpiece :-)
I found that I enjoyed stellaris and cities:skylines more than HOI4 and CK2. I'll admit I didn't give CK2 much of a chance. They set a high barrier to entry and unless you pass that barrier, you won't enjoy it. Bit like game of thrones for me. Tried reading the books a couple of times, thought...
It's always fantasy of some flavour I try to write. The main stuff I worked on for that age range was a series of pirate books with my dad. There's not enough pirate fiction around. I can't see I've seen too much scientifically accurate talking frog fiction either...
I used to try writing stuff for the 8-12 range. It has been a while since I wrote that, although I did revisit one of the stories from a structural perspective, getting my head around how the story was made and why it didn't work. If I'm doing NaNo I'll usually write teen/YA, just because it...
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